namespace Sandbox.Game.Screens.Terminal.Controls
{
	public static class MyTerminalActionIcons
	{
		public static readonly string NONE = "";

		public static readonly string TOGGLE = "Textures\\GUI\\Icons\\Actions\\Toggle.dds";

		public static readonly string ON = "Textures\\GUI\\Icons\\Actions\\SwitchOn.dds";

		public static readonly string OFF = "Textures\\GUI\\Icons\\Actions\\SwitchOff.dds";

		public static readonly string REVERSE = "Textures\\GUI\\Icons\\Actions\\Reverse.dds";

		public static readonly string RESET = "Textures\\GUI\\Icons\\Actions\\Reset.dds";

		public static readonly string INCREASE = "Textures\\GUI\\Icons\\Actions\\Increase.dds";

		public static readonly string DECREASE = "Textures\\GUI\\Icons\\Actions\\Decrease.dds";

		public static readonly string START = "Textures\\GUI\\Icons\\Actions\\Start.dds";

		public static readonly string CHARACTER_ON = "Textures\\GUI\\Icons\\Actions\\CharacterSwitchOn.dds";

		public static readonly string CHARACTER_OFF = "Textures\\GUI\\Icons\\Actions\\CharacterSwitchOff.dds";

		public static readonly string CHARACTER_TOGGLE = "Textures\\GUI\\Icons\\Actions\\CharacterToggle.dds";

		public static readonly string LARGESHIP_ON = "Textures\\GUI\\Icons\\Actions\\LargeShipSwitchOn.dds";

		public static readonly string LARGESHIP_OFF = "Textures\\GUI\\Icons\\Actions\\LargeShipSwitchOff.dds";

		public static readonly string LARGESHIP_TOGGLE = "Textures\\GUI\\Icons\\Actions\\LargeShipToggle.dds";

		public static readonly string SMALLSHIP_ON = "Textures\\GUI\\Icons\\Actions\\SmallShipSwitchOn.dds";

		public static readonly string SMALLSHIP_OFF = "Textures\\GUI\\Icons\\Actions\\SmallShipSwitchOff.dds";

		public static readonly string SMALLSHIP_TOGGLE = "Textures\\GUI\\Icons\\Actions\\SmallShipToggle.dds";

		public static readonly string STATION_ON = "Textures\\GUI\\Icons\\Actions\\StationSwitchOn.dds";

		public static readonly string STATION_OFF = "Textures\\GUI\\Icons\\Actions\\StationSwitchOff.dds";

		public static readonly string STATION_TOGGLE = "Textures\\GUI\\Icons\\Actions\\StationToggle.dds";

		public static readonly string SUBGRID_ON = "Textures\\GUI\\Icons\\Actions\\SwitchOn.dds";

		public static readonly string SUBGRID_OFF = "Textures\\GUI\\Icons\\Actions\\SwitchOff.dds";

		public static readonly string SUBGRID_TOGGLE = "Textures\\GUI\\Icons\\Actions\\Toggle.dds";

		public static readonly string NEUTRALS_TOGGLE = "Textures\\GUI\\Icons\\Actions\\NeutralToggle.dds";

		public static readonly string NEUTRALS_ON = "Textures\\GUI\\Icons\\Actions\\NeutralSwitchOn.dds";

		public static readonly string NEUTRALS_OFF = "Textures\\GUI\\Icons\\Actions\\NeutralSwitchOff.dds";

		public static readonly string METEOR_ON = "Textures\\GUI\\Icons\\Actions\\MeteorSwitchOn.dds";

		public static readonly string METEOR_OFF = "Textures\\GUI\\Icons\\Actions\\MeteorSwitchOff.dds";

		public static readonly string METEOR_TOGGLE = "Textures\\GUI\\Icons\\Actions\\MeteorToggle.dds";

		public static readonly string MISSILE_ON = "Textures\\GUI\\Icons\\Actions\\MissileSwitchOn.dds";

		public static readonly string MISSILE_OFF = "Textures\\GUI\\Icons\\Actions\\MissileSwitchOff.dds";

		public static readonly string MISSILE_TOGGLE = "Textures\\GUI\\Icons\\Actions\\MissileToggle.dds";

		public static readonly string MOVING_OBJECT_ON = "Textures\\GUI\\Icons\\Actions\\MovingObjectSwitchOn.dds";

		public static readonly string MOVING_OBJECT_OFF = "Textures\\GUI\\Icons\\Actions\\MovingObjectSwitchOff.dds";

		public static readonly string MOVING_OBJECT_TOGGLE = "Textures\\GUI\\Icons\\Actions\\MovingObjectToggle.dds";

		public static readonly string SUBSYSTEM_TARGET_POWER = "Textures\\GUI\\Icons\\Actions\\SubsystemTargeting_Power.dds";

		public static readonly string SUBSYSTEM_TARGET_PROPULSION = "Textures\\GUI\\Icons\\Actions\\SubsystemTargeting_Propulsion .dds";

		public static readonly string SUBSYSTEM_TARGET_WEAPONS = "Textures\\GUI\\Icons\\Actions\\SubsystemTargeting_Weapons.dds";

		public static readonly string SUBSYSTEM_CYCLE = "Textures\\GUI\\Icons\\Actions\\SubsystemTargeting_Cycle.dds";
	}
}
